Core-Forge ATM Robbery β FiveM Heist System
Server-first ATM robbery system for FiveM roleplay servers. Cinematic breach sequences, synchronized effects, integrated police dispatch, and full economy control β built for QBCore, QBox, and ESX.
π¬ Showcase
Why Core-Forge ATM Robbery?
Most ATM scripts are client-side smash-and-grabs with no real synchronization. ATM Robbery is a structured heist framework β every critical state managed server-side, breach sequences synced across all players, police alerts wired into your existing dispatch system, and cooldowns protecting your economy from abuse. No client-side shortcuts. No unstable event chains. Just clean execution built for serious RP servers.
π¦ What Makes It Different
- Server-First Architecture β All critical logic (state, rewards, cooldowns, locking) handled server-side to protect your economy and prevent exploits
- Cinematic Synchronized Sequences β Smooth breach timing, synced effects, and coordinated alerts ensure every player sees the same event with no desync
- Performance Focused β Optimized event handling and lightweight networking with no unnecessary load or frame drops
- Fully Configurable Economy β Adjust loot tables, payout types, spawn logic, and reward balancing to match your server's progression system
- Integrated Police Response β Flexible dispatch hooks, blips, notifications, and callout compatibility to fit your RP style
- Anti-Spam & Cooldown Systems β Per-ATM and global cooldowns keep your economy protected and your RP structured
- Framework Friendly β Clean hooks for QBCore / QBox / ESX with example integrations included
- Scalable Design β Easily add or remove ATM locations and adapt the system as your city grows
βοΈ Requirements
- FiveM Server Artifacts β 3095+
- ox_lib
- QBCore / ESX / QBox β auto-detects on start
π₯ Links
π¬ Discord β discord.gg/TBb4QKHQtm
π GitHub β github.com/Core-Forge-5
πΊ YouTube β @CoreForgeFivem
π CFX Thread βforum.cfx.re