Core-Billing β FiveM Player Shop Billing System
Lightweight server-side billing system for FiveM player-owned shops and services. Employees bill nearby players, customers accept or decline in real time, and everything is validated server-side β no client manipulation possible. Built for QBCore, QBox, and ESX.
π¬ Showcase
Why Core-Billing?
Most billing scripts are either bloated job frameworks or thin client-side hacks. Core-Billing is focused β employees send bills to nearby players, customers get a real-time accept/decline dialog, profit splits calculate automatically, and pending bills clean themselves up. Everything critical runs server-side. No exploitable client events, no economy leaks.
π° Features
- Employees bill nearby players for goods or services
- Automatic employee profit calculation β configurable percentage
- Customers accept or decline bills in real time via ox_lib dialog
- Pending bills expire automatically if ignored or declined
- Server-side price validation β no client-side manipulation possible
- Pending bills tracked and cleaned up on payment or expiry
- Lightweight β no bloat, built for real gameplay flow
βοΈ Requirements
- ox_lib
- Renewed-Banking
- QBCore / ESX / QBox β auto-detects on start
π₯ Links
π¬ Discord β discord.gg/TBb4QKHQtm
π GitHub β github.com/Core-Forge-5
πΊ YouTube β @CoreForgeFivem
π CFX Thread β forum.cfx.re
π¬ Support via Discord. Free updates included.
Core-Billing β Built by CoreForge.