Core-Injuries — FiveM Injury System

Core-Injuries — FiveM Injury System Core-Injuries — FiveM Injury System
  • Core-Injuries — FiveM Injury System
  • Core-Injuries — FiveM Injury System
  • Core-Injuries — FiveM Injury System

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Core-Injuries — FiveM Injury System

Professional tier-based injury system for FiveM roleplay servers. Crutches, wheelchairs, arm slings, EMS tools, knockout mechanics, and full persistence — built for QBCore, QBox, ESX, and Standalone.


🎬 Showcase


Why Core-Injuries?

Most injury scripts are a toggle. Crutch on, crutch off.  Core-Injuries is a full system — four injury tiers, real-time statebag sync, an EMS proximity menu, knockout physics, and persistence across restarts. Every tier has its own prop, clipset, walk speed, and duration bounds. EMS can see a player's live status and apply a custom duration in seconds. Knockout victims ragdoll, regen health, and wake up injured. Nothing needs to be configured to detect your framework — it auto-detects on start.


🏥 Injury Tiers

  • Minor — Crutch prop, 0.8x walk speed, sprint/jump disabled, 15 min default

  • Moderate — Crutch prop, 0.5x walk speed, sprint/jump disabled, 30 min default

  • Severe — Crutch prop, 0.3x walk speed, sprint/jump disabled, 60 min default

  • Wheelchair — Wheelchair prop, no movement, 120 min default

All values editable in config/injury.lua. Add custom tiers, swap props, change clipsets — no encrypted files involved.


✨ Full Feature List

Injury System

  • 4 tiers with unique clipsets, props, and movement penalties

  • Seamless tier transitions — no relog required

  • Self-removal toggle per tier (force EMS interaction on severe/wheelchair)

  • Skin reload watch — props re-attach automatically on clothing change

EMS Tools

  • Proximity context menu (3m range) — see live tier + time remaining, apply or clear instantly

  • Custom duration input per tier, clamped to configurable min/max bounds

  • /emsinjury, /emsheal, /emsmenu commands with job permission checks

Knockout Mechanics

  • Melee knockout below configurable health threshold

  • Weapon knockout above configurable damage spike threshold

  • Screen blur + vignette + color grading during KO

  • Ragdoll with HP regen, cooldown, and auto-applies post-KO injury tier

Persistence (optional)

  • oxmysql — injuries survive server restarts

  • Auto table creation on first start

  • Expired row cleanup job

  • Audit trail: ems_cleared, expired, self_removed, crutch_used

Framework Support

  • Auto-detects QBox, QBCore, ESX, Standalone — zero config needed

  • One-line override if auto-detect fails

  • Encrypted bridge layer — core logic never touches framework code directly

Performance

  • Total active client budget: ≤ 0.21ms/frame

  • Adaptive sleep — 2000ms idle, 500ms when active

  • All features individually toggleable — disable what you don't use


📦 Requirements

  • FiveM Server Artifacts — 3095+

  • ox_lib — v3.28.0+

  • ox_inventory — Latest

  • oxmysql — Latest (optional — persistence only)


⚙️ What's Editable vs Encrypted

  • config/ — all config files, fully open and unescrow'd

  • Core sync, bridge, enforcement logic — encrypted

You configure everything. The encrypted portion is only the internals you'd never need to touch anyway.


📥 Links


Core-Injuries— Built by CoreForge.